The Grimoire
Brand Strategy

Everywhere But the Escape

·August 10, 2026·6 min read

Show up everywhere still holds. Everywhere means everywhere in reality. Follow a customer into the escape they paid for and you do not win attention, you lose the customer.

Show up everywhere. That is my rule and I am not retiring it. I have run DSP campaigns to roughly 17x ROAS on exactly that logic, and across 13 years and two exits I have never watched a single-channel business beat a multi-channel one. The rule holds.

The rule also has a fence. Everywhere means everywhere in reality. Escapism is not a channel, and EA just built an advertising business on the wrong side of that line.

What EA actually built

EA turned its games into ad inventory and told its studios to design around it. EA Advertising sells dynamic, real-time placements inside its sports titles through stadium signage, digital boards, scoreboards, and broadcast-style overlays across Madden NFL, EA SPORTS FC, and EA SPORTS College Football. The pitch to brands is scale: more than 120 million monthly players in fiscal 2026, on EA’s own reporting.

Two details make it more than another media buy. Players who paid $70 for the game see the same brand integrations as the free-to-play crowd, with no discount and no opt-out. And EA’s head of advertising told developers to factor ad space into a title’s design from the earliest stages rather than bolt it on after launch. That is not selling the space left over. That is building the game around the billboards.

EA’s president framed it as brands showing up in ways that “add value and respect the player experience.” Read that sentence again while picturing a loading-screen banner.

Attention is not the same as welcome

The eyeballs are identical in both rooms. The reception is opposite. That gap is the whole argument.

Picture reading Lord of the Rings and hitting a Reebok ad on page two hundred. You feel it before you can explain it. Nothing about the ad changed. Reebok did not get worse. The room did.

In a feed, an ad is the toll. Nobody promised you a clean scroll, and the ad is what pays for the free thing you came for. In an escape, the same ad is a trespasser. Someone paid seventy dollars for a few hours away from being sold to, and you took the last room they had.

The feeling that produces is not annoyance. It is betrayal. You took my real life, now you want my fake one too, and I do not like you anymore. That last line is the expensive part. Not a skipped impression. Not a soft quarter. A person who used to defend your brand and now associates it with the moment their favorite thing got worse.

EA already ran this test and lost

In 2020, EA dropped full-screen ads for the TV series The Boys into UFC 4, a $60 retail game. The backlash was loud enough that EA disabled the ads within days and apologized.

That is the closest thing this argument has to a control group. Same company, same instinct, documented reversal. Six years later EA is running the bigger version of the identical play, except now there is no opt-out and the ad space gets designed in from the start. Player psychology did not change between 2020 and 2026. The owners did.

EA closed a $55 billion go-private sale on August 4, 2026, to Saudi Arabia’s Public Investment Fund, Silver Lake, and Affinity Partners, with roughly $20 billion of debt financing attached. Debt that size needs feeding, and 120 million monthly players is the nearest food. The ad platform is not a product decision. It is a balance sheet decision wearing a product’s clothes.

The version that gets pulled in three days and the version that ships as a platform are the same trespass. One has a payment schedule behind it.

The one exception is belonging, not buying

A brand can live inside an escape when it belongs to the world. That door is narrow, and plenty of brands walk through it every year.

Belongs Intrudes
The beer the character orders at the bar A banner on the loading screen
The car the hero already drives A rotating billboard mid-match
Real stadium signage in a stadium game Full-screen video between rounds
A brand the fiction would contain anyway A brand the fiction has to make room for

The left column makes the world richer and the brand rides along. The right column makes the world thinner and the brand pays for it. Same tactic, opposite outcome. The difference comes down to whether the fiction would have contained you without the check.

The stadium row is why EA’s version should have been the easy case. A sports game is the one genre where signage already belongs, because real stadiums are covered in it. EA held the strongest hand in the industry and played it as inventory instead of set dressing.

How to tell a channel from a sanctuary

Ask what the person came to do. Three questions settle it.

  1. Did they come to pass time or to leave? Scrolling, searching, browsing, half-watching: that is a channel. Disappearing into a world for three hours: that is a sanctuary.
  2. Did they already pay to keep you out? Full price, no ads promised, is a contract even when nobody wrote it down. Free-to-play is a trade the player agreed to, and the ad earns the free game.
  3. Would the story contain you anyway? If yes, you belong. If the world has to be rearranged to fit you, you are the thing being fit.

TikTok drew a fence like this when it ruled that live selling has to be a real person in real time. Same shape, different room: some spaces only work because somebody stayed out of them. I wrote about that one in The Live Line.

The part that costs you

There is no spell here. The escape is the one room where showing up costs you the room.

Resentment is an emotion. People browse intellectually and buy emotionally, which is why the first domino in the sequence is the feeling attached to your name. That domino does not care that your placement hit its viewability target. Attach the wrong feeling and every number downstream gets more expensive to move.

So go read your media plan and find the placement that sits inside somebody’s escape. Ask whether the world would have contained you without the invoice. If the answer is no, pull it.

Your customer has an escape. Decide whether you are in it or renting it out.

Straight Answers

Should brands advertise inside video games?

Only when the brand belongs to the world of the game. A drink a character drinks or a car a hero already drives is set dressing, and set dressing deepens the world. A banner bolted onto the world does the opposite. The test is whether the placement makes the fiction richer or interrupts it.

Why does an ad in a game feel worse than an ad in a feed?

Because the room changed, not the ad. In a feed, an ad is the toll the viewer already expected to pay for free content. In an escape, the same ad is a trespasser in a space someone paid to keep you out of. Same eyeballs, opposite reception.

What is EA Advertising?

A platform EA launched to sell dynamic, real-time ad placements inside its sports games through stadium signage, digital boards, scoreboards, and broadcast-style overlays across Madden NFL, EA SPORTS FC, and EA SPORTS College Football. EA reports more than 120 million monthly players across its games in fiscal 2026, on its own numbers. The timing tracks with EA’s $55 billion go-private sale, which closed on August 4, 2026 with roughly $20 billion of debt financing attached.

Does show up everywhere still apply in 2026?

Yes, with one boundary. Show up everywhere people are living their real life, which means the feed, the search result, the podcast, the billboard, connected TV. Do not follow them into the one place built to get away from all of it unless your brand belongs in that world already.

How do I tell a marketing channel from a sanctuary?

Ask what the person came to do. If they came to browse, scroll, search, or pass time, you are in a channel and an ad is the expected trade. If they came to leave the real world for a few hours, you are in a sanctuary and the ad reads as greed, not marketing.

More from the Grimoire